AI Insights · Timothy · January 2022
Top 5 Golf Games Performance in Finland Q4 2021
Explore the performance of the top 5 golf games in Finland during Q4 2021. Discover trends in weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 golf games in Finland showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Below is a detailed analysis of each application's performance, based on data from Sensor Tower.
Golf Clash - Golfing Simulator from Electronic Arts saw fluctuating weekly revenue, peaking at approximately $4.4K in the week of December 20. Weekly downloads declined overall, starting at 139 in early October and dropping to 47 by December 6, before a slight recovery to 74 by the end of December. Active users similarly saw a downward trend from 1K at the start of the quarter to 753 by the end of December.
Golf Rival - Multiplayer Game by Zynga Inc. experienced a notable peak in revenue, reaching $1.1K in the week of October 25. Weekly downloads varied, starting at 29 in late September and peaking at 84 by mid-October, before stabilizing around 63 by the end of December. Active users remained fairly stable, fluctuating around the 900-1.1K mark throughout the quarter.
Golf Battle from Miniclip.com demonstrated strong weekly download numbers, peaking at 1.4K in mid-October but then declining to 658 by the end of December. Revenue showed moderate variability, with a peak of $603 in mid-October and closing at $349 by the end of the quarter. Active users remained relatively high, starting at 11.2K at the beginning of October and ending at 9.8K in late December.
Ultimate Golf!, also from Miniclip.com, showed a steady increase in weekly revenue, which peaked at $652 in the week of December 20. The app's downloads saw a significant spike to 479 in late November but dropped to 108 by the end of December. Active users peaked at 1.3K in early December, before declining to 817 by the end of the month.
WGT Golf by WGT had relatively stable weekly revenue, peaking at $361 in both early October and late December. Downloads fluctuated, starting at 42 in late September, peaking at 85 in early December, and ending at 58 by the end of the quarter. Active users showed a slight increase overall, starting at 279 in late September and peaking at 328 in mid-October before closing the quarter at 264.
For more detailed insights and data on these apps, visit Sensor Tower.